White line cut in pieces so it is not dark in spots at night. TDF Roughness added to bring track to lifeĬones added to remind drivers to stay in or out of pit lane when entering (as if they are scared of you!)Ĭhanged to previous grip charachteristics of 1.4įixed some realroad textures missing alpha reflections layerĬut track FIX (Could get cut track on grass)Ĭoncrete walls use correct material. Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane. Enter 'ISISilverstone2012-v150.rfcmp' as filename and click 'open'. Click on the Button right beside of the Dropdown 'File:' and move to the packages folder that you use. For Silverstone enter the name: ISISilverstone2012. Pacecar release endpoint moved as close to finish line as possible. On the next window open the 'Select component' dropdown and select 'Add New Component'. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the users computer, parses SteamCMD. Designed to give drivers more space like in real life. The bottom car when running side by side wll slow abruptly. If any Ind圜ar tracks that aren't in the collection come out in the future, please let me know. I am still having issues with the cars running lower than they should and refusing to run side by side. This collection aims to bring all the current Ind圜ar tracks (and the car) available to rFactor 2 together in one place. FYI there is an updated version for rF1 here on RaceDepartment - as pointed out by Kenny Paton (thank you Kenny) - with additional features. This is the original mod as released by the GPC team as version 2.1. The racing surface has been reworked, adding support for Realroad, and adding banking on the apron. New build update day Hello sim racers today is a good day for fans of rFactor 2 as we are pleased to release a new build update to the title, moving the existing ‘Release Candidate’ build of rFactor 2 into the main public branch of the software and with it plenty of new and improved features, fixes. A well-loved rF1 mod simulating the cars of the 1979 F1 season. It is a conversion from an original scratch built track for Stock Car Evolution. Just use the link for all the official ISI content.Texas Motor Speedway is a 1.5 mile D shaped steep banked oval. On the old system, we just downloaded the rfcmp files, straight from the rFactor2 website and put them into the packages folder.Īs for the comment about having to search for the official content, why are you doing that for? The original getmod system was a great idea from ISI, but the cost issues of hosting the tracks and cars, individuals not implementing the getmod system have brought rFactor2 to Steam which offers FREE hosting for the mods. RFactor2 was never designed for Steam, and if we had a choice to stay with the original stand alone version, most people would have. Also there should be a very transparent way to select official content without to search in workshop for creators. This is not a pre alpha version and there should be a logical and clear way how to add and remove cars and tracks from withhin the game. Originally posted by PolarClaw:This whole content management system is a mess, that workshop concept is not the way to manage the official base content.
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